Atlasof World Models
Start

Province IV · Video, Space & Physics · 5 territories

The Moving Image

World models that generate video, hold 3D and 4D structure, and imitate physics.

An old lecture hall in morning light, rows of wooden seats facing a blank projection screen.
  1. T-11 · New

    Video World Models I: Generation & Rollout

    The Projection Hall

    If a model can continue any video realistically, it must have learned something about how the world moves.

  2. T-12 · New

    Video World Models II: Interaction, Memory & Efficiency

    The Long Gallery

    A playable world must remember what is behind you, respond instantly, and not slowly melt.

  3. T-13 · New

    Spatial World Models I: Geometry & 3D Representations

    The Surveyor's Theodolite

    Store the world as shapes in space, not flat pictures, and every viewpoint agrees with every other.

  4. T-14 · New

    Spatial World Models II: 4D Dynamics & Interaction

    The Clockwork Map

    A 3D map is a photo of a place. A 4D model is a film of it that you can step into.

  5. T-15 · New

    Neural Physics & Learned Dynamics

    The Foundry

    Teach a network to imitate a physics engine – then make sure it still obeys the laws the engine obeyed.

Search the atlas