Province IV · Video, Space & Physics · 5 territories
The Moving Image
World models that generate video, hold 3D and 4D structure, and imitate physics.
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T-11 · New
Video World Models I: Generation & Rollout
The Projection Hall
If a model can continue any video realistically, it must have learned something about how the world moves.
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T-12 · New
Video World Models II: Interaction, Memory & Efficiency
The Long Gallery
A playable world must remember what is behind you, respond instantly, and not slowly melt.
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T-13 · New
Spatial World Models I: Geometry & 3D Representations
The Surveyor's Theodolite
Store the world as shapes in space, not flat pictures, and every viewpoint agrees with every other.
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T-14 · New
Spatial World Models II: 4D Dynamics & Interaction
The Clockwork Map
A 3D map is a photo of a place. A 4D model is a film of it that you can step into.
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T-15 · New
Neural Physics & Learned Dynamics
The Foundry
Teach a network to imitate a physics engine – then make sure it still obeys the laws the engine obeyed.